Michael Schlechl

Generative Art Creation

Examinig Generative Techniques in SideFX Houdini.

Master Thesis

Generative Art

Creation

This master thesis investigates generative tools and methods within SideFX Houdini, focusing on clarifying the definitions and processes behind generative art.


By examining different systems and workflows, the research explores how autonomous systems can be used to create artworks inside Houdini, offering insights into the challenges and possibilities of digital generative art.

Generative Art Creation: Examining Generative Techniques in SideFX Houdini – A Digital Exhibition.

Digital Exhibition

The video presents a digital exhibition of the eigth examined artworks, offering an immersive look into the visual outcomes of the study. This animation highlights the creative potential of generative art, guiding viewers through the intricacies of the pieces developed using Houdini.

Artwork 01 – VDB Reaction Diffusion

Artwork 02 – Cyclic Cellular Automata

Artwork 03 – Voronoi Diagram

Artwork 04 – POP Differential Growth

Artwork 05 – Lindenmayer System

Artwork 06 – Particle System

Artwork 07 – Reaction Diffusion OpenCL

Artwork 08 – Vellum Growth System

The Generative

Artworks

Eight unique generative artworks were created as part of this research, each developed using different methods categorized into Node Implementations, Network Implementations, and Code Implementations.


These systems were analyzed based on visual quality and setup difficulty, showcasing Houdini’s versatility in facilitating generative art through procedural techniques.

The Exhibition Space

The room the digital exhibition was curated offers clean lines and cold concrete walls. It’s purpouse is to showcase the different digital artworks in a way artworks are presented in real life.